Development Progress | Improved Combat and Renewed Character Rendering
- L2 Game Studios

- Sep 9, 2020
- 1 min read
Updated: Sep 10, 2020
Hi everyone,
As we mentioned in previous articles, we do really want to improve the game before release as much as possible. That’s why we went through many changes that increased the development time a lot.
In this video we want to show you a part of our development progress, in particular renewed character rendering, improved combat system including AI, animation, sound, feedback and overall combat experience. We also made completely new clothes with much better quality, new weapons and other items.
Except that, we have created many other new systems that we will show you in next videos and articles.
At the moment, due to the all changes it’s a bit difficult to announce the next release date. But we are aiming to make everything done before the end of this year.
We do hope for your understanding and appreciate your support a lot , as we all have the same goal - to have a great game experience. Looking forward to hear your opinions, see you soon. WISHLIST the game!


The renewed character rendering and combat AI feedback look like a massive step up—the animations feel way more grounded now. Curious if the sound design for parries got reworked too, since that was my main gripe before. I've been following your dev logs closely and just started using https://free-music-ai.com
The renewed character rendering looks like a huge leap forward, and the combat feedback sounds much more visceral now. I've been using https://thingiverse.app
The renewed character rendering and combat AI feedback look like a huge leap forward—the animation and sound integration really sell the impact now. I've been tracking similar dev progress over at https://aimusic-video.com
The renewed character rendering and combat feedback look night and day better—the AI actually feels reactive now instead of just tanking hits. I've been testing similar animation overhauls in my own project, and this is exactly the polish I've been trying to nail, so I'm curious how you handled the hit-stop timing. Check out the dev logs I've been https://stablevideodiffusion.net
The renewed character rendering looks like a huge leap forward, and the combat AI feedback loop sounds much tighter now. I've been using https://dreamina-ai.pro